Universal Game Design
By now, it should be evident that a great deal of what goes into game design is universal. Here we are decades after the first video games and they still have the chance of being poorly planned and executed.
As a designer, some lessons just carry over from one project to another, and it stands to reason that if you can learn those lessons from others without making any of their same mistakes, you’re already ahead of the curve.
Tricks of the Trade
That’s the goal at World of Level Design, where they host a series of tutorials for beginners to help them get their project started off on the right foot.
For those ready to make that happen, they’ve put together the Preproduction Blueprint, a 235+ page PDF guide and over two hours of video to walk you through the process, covering mind mapping, color theory, layout and finally the creation of your own preproduction blueprint.
Their 11-step development process is designed to help you as a designer better manage your time and focus your effort while you work. With anything, practice makes perfect, but where a development process is concerned, you can ensure that you take some of what worked from your last project along with you so you’re not just wasting time reinventing the wheel.
Need Some Incentive?
Here’s the part where the salesperson would encourage you to “Act now!” because until December 7th, they’re offering a discount code to cut the price by almost 18%.
So be sure to head over to their order page and enter the discount code “blueprint12” for this deal.