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Home > News > The Days and Nights of Minecraft

The Days and Nights of Minecraft

September 22, 2010 by Gord McLeod

It’s not often that software gets a lot of press when it’s in the alpha phase of development, but Minecraft, the deliciously open-ended mining/creating game from Markus Persson, has done just that. The buzz about this game is fantastic; indeed, it’s so popular the site was overloaded for days, and Persson’s Minecraft payment PayPal account was frozen due to suspicious activity.

After hearing all this, I felt compelled the other day to load it up and play for a few minutes just to see what all the fuss was about. If you need help setting up a Minecraft server, you may find a helpful guide in Linode.

I didn’t realize the depth of my mistake until hours later.

At 2:30am (on a work night), I finally managed to pull myself together and close down the game. It is THAT addictive.

You play as someone who’d be at home in an Old Spice commercial; a highly skilled and tough individual who starts with nothing more than bare fists with which to punch trees, thereby obtaining logs. Using that as a starting point, you fashion sticks, work benches, primitive tools, stronger tools, and ultimately you’re shaping the very land around you as you dig deep into it and build high above it.

But you’re doing most of this during the day; night is when the monsters come out.

Before you go crazy building the castle of your dreams, you have to make sure you can survive the night. This means having weapons to defend yourself and somewhere to hide.

The depth of play in this game is too great to go into detail here, so check out these videos; a fan-made trailer, and one from Persson himself showing off a rollercoaster in-game. Note: Your speakers are not broken, there is no audio in the rollercoaster video.

UPDATE: I’m so sorry, readers! I was apparently more tired that next day than I realized. I failed to include a link to the game. Allow me to correct that oversight: http://www.minecraft.net.

I should also mention that while the developers had released the Alpha version free while they were having trouble with PayPal, you now have to pay for it to play it. The Minecraft Classic version is free however, and I highly recommend taking that for a spin.

Filed Under: News Tagged With: gaming, minecraft

About Gord McLeod

I'm a writer and game designer with a background covering everything from IT work to programming to the graphic arts. I'm intensely interested in everything game, gadget and science related.
Find me at Fiction Improbable, my fiction writing website, at @gordmcleod on Twitter, and at my Google+ Profile too.

Comments

  1. Gord McLeod says

    September 22, 2010 at 10:48 pm

    The blocks are the core of the game, I wouldn’t count on them going away. It is probably safe to think that the textures on the blocks will be improving by the time they release it though. 🙂

  2. Edward says

    September 22, 2010 at 7:39 pm

    hi the game looks interesting it’s a bit blocky for my liking but the consept looks good I would hop that the blockyness would go away buy the end of poduction and that you would have a multiplayer option or mmrpg possably for more fun but great game can’t wait to see the finnished product.

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