What? iPhones and Androids playing nicely together? When and how did this happen? And what exactly does it mean?
It’s safe to say that the “how” is by a lot of hard work. As for when, it begins next week.
The OpenFeint PlayTime network brings “real-time multiplayer with voice chat” to Android devices and iOS (the operating system for Apple’s iPod, iPhone and iPad).
This is good news for both players and game developers alike. Developers can release their games for both platforms, iOS and Android, and the players can play together. Yes, Android and iPhone players all intermingled in one instance of an Internet game.
OpenFeint PlayTime will replace players who suffer dropped connections with AI-controlled opponents until the player can return with a re-established connection; Game Center ends any game in progress when connections are dropped.
Other features that OFPT offers include competition-based achievements, progress widgets, a lobby and matchmaking services, and up to 16 players in games.
Cross-platform compatability like this has been done before (see certain Games for Windows titles and the XBox 360, and Steam, which allows Windows and Mac players to play together on certain games,) but is a first in the mobile space as near as I can tell.
So, Apple fans; would you be interested in facing off against your Android counterparts? Does this put you more in the mood to play nice? And perhaps the biggest question of all, will Apple allow this to happen without challenge?